AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Latin America for Q1 2024
Discover the performance of the top 5 first-person shooter games on Android in Latin America during the first quarter of 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, several first-person shooter games on Android captured the attention of gamers in Latin America. Below, we delve into the performance metrics of the top 5 games in this category, based on data from Sensor Tower.
Call of Duty: Mobile Season 7 saw a notable trend in its weekly revenue, starting at approximately $347K at the beginning of January and experiencing a general decline to around $210K by the end of the month. However, a rebound occurred in February, peaking at $304K mid-month. Weekly downloads began at 328K in early January, gradually decreasing to about 209K by the end of March. The game maintained a strong active user base, starting with over 3M users, slightly dipping to around 2.7M by early March, but recovering to 2.9M by the end of the quarter.
Minecraft generated consistent weekly revenue, starting at $115K in early January and ending the quarter at $89K. Download numbers showed a downward trend, starting at 40.9K and dropping to 17.4K by the end of March. Active users started at 1.16M, slightly decreasing to around 1.09M by the end of the quarter.
Arena Breakout: Realistic FPS experienced fluctuating weekly revenue, peaking at $51K in late January and settling at around $29K by the end of March. Downloads showcased a significant peak at 179K mid-January, and another at 179K mid-March, ending the quarter at 131K. Active users showed growth, from 632K in early January to 792K by mid-March, concluding at 724K.
Blood Strike - FPS for all had a strong performance in downloads, starting at 447K and peaking at 983K mid-March. Weekly revenue followed an upward trend, culminating at $56K at the end of March. Active users grew steadily, from 1.23M in early January to 2.5M by the end of the quarter.
Standoff 2 showed steady weekly revenue, averaging around $21K to $34K throughout the quarter. Download numbers started at 90K, fluctuating and ending at 35K. Active users saw a slight decline from 1.03M at the start of the quarter to 869K by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's official website.